Showing posts with label SOM Football Player Aids. Show all posts
Showing posts with label SOM Football Player Aids. Show all posts

Friday, August 15, 2025

1968 AFL “Wideboys” Player’s Aids For Strat-O-Matic Pro Football - Original Cards

 


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Overview - 1968 AFL:  The 1968 AFL’s four best special teams cards belong to Kansas City, Oakland, San Diego, and the Jets.  Kansas City’s kickers in particular are the best in professional football; Oakland gets great work from veteran George Blanda and rookie return man George Atkinson; San Diego effectively uses Speedy Duncan and new kicker Dennis Partee; and the Jets get consistent and clutch work from Jim Turner. The Player’s Cards add 26 new players to the old cards, an increase of almost 25 percent. 

Fun Fact:  The 1968 AFL missed only four extra points for the whole year, 349 makes to 353 attempts.  The Chiefs missed one, the Chargers missed three, and eight teams were perfect.  The 1968 Philadelphia Eagles missed four extra points in 21 attempts.  The 1968 AFL’s performance is not even the record- the 8 teams of the 1965 AFL made every extra point, 267 for 267.




Boston Patriots: 

Special teams:
Pats legend Gino Cappelletti became more of a short range kicker, falling off dramatically past 40 yards, but he hits at better than 66 pct in close and making all his extra points.  Opponent kick return coverage is a little below average but no LG.  Punt coverage is above average but with a LG, backing punter Terry Swanson, a short range punter with a block.  Kick and punt returns are pretty average, still, Cappelletti’s consistency in close makes the Patriots’ card liveable.  

Personnel:
Jim Colclough and Bob Scarpitto are roster filling receivers with a total of 10 catches between them.



Buffalo Bills: 

Special teams:  
Kicker Bruce Alford drops to 50% at 39 yards, but he does make all his extra points. Kickoff coverage is average, but the punt coverage is well below average, with a LG.  Paul Maguire is a great punter with a block.  Top returners Hagood Clarke (PR #1) and Max Anderson (KR #1) each have TDs on number 2.

Personnel:
Monte Ledbetter is a four catch extra wide receiver, and Keith Lincoln had 27 total touches for the Bills in his last AFL season, but was uncarded in the original set because he never played after a trade to San Diego.  But Kay Stephenson had three starts (0-3) and 79 pass attempts and was uncarded at QB in the original set. 



Cincinnati Bengals:

Special teams:  
The Bengals opened their franchise history using Dale Livingston as a below average kicker and punter, albeit with no blocks.  Their kick coverage is below average and they give up a LG.  They do have the AFL’s second best punt coverage. Essex Johnson is a pretty good punt returner but the kick returners are pretty average.  

Personnel:

Bill Peterson is added in as extra 0 catch pure TE with a 1 block who is carded because starting TE Bob Trumpy is also a WR ( Flanker).  This provides more receiving depth just in case for gamers who replay seasons with injuries. 


The Game Co. originally carded four runners but not FB Tommie Smiley, who had 63 carries and 19 catches. Part of the reason they overlooked him may be Smiley averaged only 2.3 yards a run and 4.5 yards per catch. Still, that’s 82 touches. Smiley actually caught the first pass in Bengal history. 



One interesting new card belongs to a man who played a big part in Cincinnati’s history – Sam Wyche.  He had played in the Continental League and actually had an MBA from South Carolina when he was picked up by Paul Brown for the expansion ’68 Bengals.  Wyche served as a graduate assistant for Lou Holtz, and he was already thinking like a coach on the field.  His overall career as a player was somewhat undistinguished, but he played pretty well in three 1968 midseason games.  He’ll hold onto the ball too long on occasion, but he can give you a reasonable start or two. 



Sam Wyche


Denver Broncos:

Special teams:  
Ah, Floyd Little!  Little is a good punt returner and kick returner, posting a TD in the 2 spot, even if the #2 guys are just average.  Bill Van Heusen takes over the punting and he can punt for distance, but he has a block in the 12.  But this year the Broncos punt coverage is very good.  The kickoff coverage is among Pro Football’s worst.  Bobby Howfield is a poor kicker.  

Personnel:

Denver gets an extra TE (Dave Washington), WR (Jimmy Jones), a decent 66 carry runner in Fran Lynch, and two QBs (John McCormick and Jim LeClair) to go with the two QBs they already had.  Of these cards LeClair can make a few throws and more than a few mistakes. 


Houston Oilers:

Special teams:  
Kicker Wayne Walker loses his range after 30 yards, but he hits all his extra points, and Jim Norton is a good punter for average, minus the block on twelve.  No Oiler return man really stands out.  The Oilers are decent PR defenders in the 1968 AFL but kick coverage is below average.      

Personnel:
Lionel Taylor ended his career in Houston with 6 catches, the last of his 597 grabs in the AFL. He led the league in catches 5 times. He and WR Ode Burrell are roster fillers, but QB Bob Davis originally went uncarded with 3 starts (1-2) and 86 pass attempts. 



New York Jets:

Special teams:
1968 saw the return of the Jets’ Jim Turner as an all star kicker; his 34 FGs (and 100% extra points) made bested Kansas City’s Jan Stenerud by 4 made kicks, and Turner scored a record 145 points on kicks alone.  Both records would stand until 1983, squarely within the 16-game era.   He still owns the Jets’ single season scoring record, 16 points ahead of the next best effort – Jim Turner, with 129 points in 1969 (and Jason Myers in 2018).  Turner averaged a whopping 10.4 ppg as a kicker in 1968, including his three critical kicks in Super Bowl III.  He is 2-7 all the way out to the 42 yard line.  This capability does come with a price; the 1968 New York team allowed a team record 3 punt return TDs, and only the 2000 Jets, 2003 Jets and the 1961 Titans allowed a higher average (13.6 yards per return).  Curley Johnson has great yards per punt, albeit with a block, and the Jets have above average kick return coverage.  Punt returns are above average, especially #2 PR Earl Christy; New York kick returns are average.   The combination of the Jets offense and Jim Turner is very useful.

Fun Fact: the 1968 Jets actually led the AFL in total defense; their 280 points allowed were due to a whopping ten “special cause” TDs- three fumble TDs against, including the “Heidi Game” fumble, four interception returns, and the three punt returns against noted above.  This was about a quarter of the total of these types of unusual TDs for the whole league (7 PR, 1 KR, 6 fumbles, 23 interceptions, 2 miscellaneous).  Without these unusual mistakes the Jets would have finished second in points to the Chiefs.  The Jets were tops in yards, second in yards per play, second in turnovers forced, second in passing yards allowed, and tops against the run.  It is a very underrated defense, as the Colts found out in Super Bowl III. 

Personnel:
Curley Johnson was actually, at points in his AFL career, a running back, tight end, kickoff man and the first great punter in the history of the New York Jets. He’s included for the second straight year as a TE/WR, and Bill Rademacher (WR) is included for depth. 



Miami Dolphins:

Special teams:  
Larry Seiple punts for average yardage, with no blocked punt, but the Dolphins have sub-par punt coverage.  The kickoff coverage is very good with no LG.  Jimmy Keyes is a very poor kicker, but he is perfect on extra points.  The Dolphins are plus four on penalties, though.  The kick and punt returns are fairly average, but Jimmy Warren’s KR #2 card has Bob Neff’s 95 yard return in the 2 spot, at the time the longest AFL kickoff return without a score.  

Personnel:
Larry Seiple, who at one point in the Sixties played as the starting TE, is here added as an extra TE, and the Dolphins get Bill Darnall as a WR and WB Kim Hammond, who attempted 26 passes in 3 games. 



Oakland Raiders:

Special teams:  
Only one other ’68 AFL special teams squad challenges Kansas City, and it is the Raiders.  For the second straight year they come up with a great punt returner, in this case rookie DB George Atkinson, who has a TD in the 3 spot, while Oakland still has Rodger Bird as a more than capable PR #2.  George Blanda is 2-7,11,12 out to 40 yards and 2-5,11,12 in the 33-42 range, and is perfect on extra points.  The Raiders have the best punt coverage in the AFL but average kick coverage.  Mike Eischeid punts for yardage with no blocks.  The Raiders have fewer fair catches than the Chiefs so they will likely tally more yards, and with their kickers they are very tough. They are also plus 2 on penalties.


George Atkinson

Personnel:
Larry Todd has 17 touches as a halfback, appearing on this list for the second straight year. Eldridge Dickey gives the Raiders one more receiver. 



Kansas City Chiefs:

Special teams:
The Chiefs have the best special teams in Pro Football.  Jan Stenerud is a weapon, 2-7,11,12 out to the 2 yard line, and 2-4,11,12 out to the 47.   Surprisingly he missed an extra point.  Jerrel Wilson has great punt yards and no blocks.  They have good to excellent returns and allow no long gains.  Both Noland Smith (who led the AFL at 15.0 yards per return) and Goldie Sellers (who was even better as a non-qualifier at 18.4 yards per return) are capable and explosive punt returners and each has a touchdown on the cards; Sellers has two chances.  Smith is also a good KR #1.  This is a card that can win you games, and the Chiefs are already a team that can win games.  Just the kickers alone and coverages are better than any other combination in either league.

Personnel:
Curtis McClinton is added as an extra fullback, with 24 solid carries. 



1968 San Diego Chargers:

Special teams:  
The Chargers replaced 1967 veteran Dick Van Raaphorst with rookie Dennis Partee, who was a pretty good kicker for the year other than his 2-10 extra point range.  He is 2-7 out to 40 yards and very good in close.  Punt and kick coverages are average although they do have a LG on punts.  Partee is average for yards on punts with no blocks.  Speedy Duncan provides the fireworks on punt returns, with a TD in the three spot, but as is the case with many of these teams, the #2 guys are mediocre. Still, the kickers and Duncan make this the third best AFL Special Teams card.




Personnel:
One of the more interesting “what ifs” concerns 1967’s excellent rookie All-AFL fullback Brad Hubbert, who was injured in San Diego’s second 1968 game after only 28 carries. Hubbert was averaging 14 carries and 60 yards a game, and he was providing the ideal inside counterpoint to Dickie Post.  He was replaced by Gene Foster, who was probably a slightly better all-around player, but he was not the thumper between the tackles that Hubbert was.   Later in the season even Foster left the lineup, and San Diego went with what was referred to at the time as the “mini backfield” of Russ Smith and Dickie Post.  San Diego shares a division with both 12-2 teams in Kansas City and Oakland, but it would be interesting to see how the AFL’s best offense would perform with Hubbert in the rotation for the full season.  Hubbert never really bounced back from his 1968 knee injury, he was a backup level player in 1969 and 1970 and out of football soon after that.

The 1968 NFL is coming! I just wanted to get these in the hands of AFL gamers, including myself. 😂 

Fred Bobberts
Initial Date of Publication: 8-15-2025


Friday, March 29, 2024

The Era of Rotating Home NFL Playoff Games - 1970-1974 NFL Post Season Matchups (Revised)

 




The Era of Rotating Home NFL Playoff Games (Revised)

1970-1974 NFL Post Season Matchups

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One of my favorite questions that people ask is, “Why did the 1972 Dolphins have to play the AFC Championship Game on the road?”  The inevitable pat answer is that this happened during the era during which the NFL rotated home playoff position every year, which is technically true but immaterial, as the Dolphins actually were not the road team in the 1972 AFC postseason; the AFC West champ Raiders were. The Dolphins were on the road for the AFC Championship Game because of who they played, and beat in the first round, and that matchup was actually set by a few factors that are not so obvious.

These factors deserve a deep rewind.  As Strat-O-Matic football gamers it is not merely enough to understand the rotation system; you have to know how to accurately apply it in each conference and for each situation where the Wild Card might change from the real-life team. I get e-mails on this every so often, and since I’ve already posted on Division and Wild Card tie-breakers I figured I might as well post on how to determine matchups during this odd period in NFL History, 1970-1974.

Excel sheet of all matchups, 1970-1974

First a few details on the NFL in the near post Merger era.  Before the Merger, the NFL had sixteen teams and they were organized into two conferences and four divisions, each of which would send one playoff representative. There was no Wild Card. In the first round in the East, the Capitol Division winner (in the Late Sixties, usually Dallas) and the Century Division winner (Cleveland) would play to decide the Eastern Conference’s representative in the NFL Championship; The West had a Coastal Division (Baltimore or LA) and a Central Division (Minnesota) and those teams played for the Western Conference berth.

The merger changed everything – the League now had 26 teams and these were divided into 2 conferences, each of three divisions. The old system generated 3 playoff games in the 1969 AFL and 3 playoff games in the NFL and the Super Bowl; the new system could not have less playoff games, as these generated tremendous revenue for the home teams. So, the League added Wild cards in both the NFL and AFL, which meant that there would be two Divisional round games and a Championship Game in each Conference, the same as in 1969.  But there was one more wrinkle- the newer, bigger league wanted to distribute these playoff games to every region of the United States to drum up more interest.  This requirement seems quaint now, but you have to remember - it worked. The NFL would add two more teams within half a dozen years and expand from fourteen to sixteen games comprising a season two years after that.  Rotating playoff games built the nationwide interest in the NFL we know today.   


The Sporting News 1970 Football Edition

The NFL named the Champions of the Eastern Divisions of both Conferences the home teams for the 1970 first round, and the NFC Central Champion and AFC West teams were also set to be hosts.  

The actual rules for playoff seedings and matchups seem simple on the surface.  Two division champions would be designated as home teams and one division champion would be designated as the road team.  Here’s where it gets fun- the Wild Card could not play the division champion from its same division in the first round of the playoffs.  If this happened, the matchup would rotate again.


The Sporting News 1970 Football Edition, Redux

Special Thanks to Tommy Nobis, Ace Researcher!

From The Sporting News, for the 1970 NFC Team A (East Champ) and Team B (Central Champ) would be the home teams, and Team C (West Champ) and Team D (Wildcard, or second place team with best percentage in conference) would play on the road, with Team C at Team A, and Team D at Team B – unless Team D and B were in the same division, which they were.  The alternate rotation used in this case would place Team D (Detroit) at Team A (Dallas) and Team C (San Francisco) would be at Team B (Minnesota). In the Championship Game round, the NFC Rotation for 1970, 1971, and 1972 is Team C, Team A, Team B, meaning the West Champs (SF) should host the NFC Championship game if they won in the Divisional Round, which they did. If SF had lost, the 1970 NFC Championship would move to Team A (Dallas) if they won in the first round, and the last possibility would be Team B (Minnesota). 

This is how San Francisco was the road team for the Divisional Round but hosted Dallas in the 1970 NFC Championship Game where the Cowboys broke their hearts, as they always did back then.     


Real Life 1970 NFC, using TSN’s Alternate Rotation to keep Lions from playing Minnesota in first round

In the last post, I entertained the strong possibility the 1970 Giants should have won their last game and the Eastern Division. What would happen then?  Let’s also assume the Cowboys win the toss and the Wild Card and Detroit is eliminated. The primary rotation is Team C (SF) at Team A (NYG), and Team D (Dallas) at Team B (Minnesota).  This is a legal scenario, so this would have been chosen. Now C is the Home Team for the NFC Championship game so if SF wins they host the winner of Dallas/ Minnesota. If they lose, the next team in the rotation (Team C, Team A, Team B in 1970) or Team A would be chosen, and in this scenario it will be either SF or the Giants. 


Alternative 1970 NFC Scenario where Team A and WC are in same division with rotations A,B,C in the Divisional round and C,A,B in the Championship round.

What happened to the 1972 Dolphins?  The AFC uses the same rotations as the NFC but the Teams are different –Team A is the East Champion, Team B is the West Champion, and Team C is the Central Champion.  The Divisional rotations would be Oakland (B) at Pittsburgh (C) (to their historical regret) and Cleveland (D) at Miami (A).  The AFC Championship Rotation goes C, A, and B, so Team C, Pittsburgh, since they won, hosted Team A, Miami.    


1972 AFC Playoff Rotations 

Remember the goal was to bring playoff games to as many new venues as they could to drum up interest. 

The 1972 NFC had the Washington Redskins (Team A) and the Cowboys as the Wild Card Team (Team D).  Dallas could not play Washington, so Team D could not play Team A, so they went to the alternate rotations.  Washington in this setting hosted the Central Team, Team B (Green Bay) and Dallas (Team D) traveled to Team C, San Francisco.  This is an example of a situation where both the first (Team B, Green Bay) and second (Team C, San Francisco) seeds for the NFC Championship Game lost, so Washington hosted the NFC Championship Game:       

1972 NFC Alternate Rotations for both Divisional and NFC Championship

One thing bothers me…

There’s a note at the bottom of the second page that states if the Conference Championship game rotates because the first or second loses then the next Championship Game would be moved up to the next team in the cycle.  In other words the 1970 NFL Championship Cycle was Team C, Team A, and Team B, or the West, East and Central Champions, in order.  If San Francisco had lost, this would mean Dallas (Team A and next in line) would host Minnesota (Team B).  This would also mean the originally planned 1971 NFC Championship Game cycle of Team A, Team B, Team C would move up to Team B, Team C, Team A.

This never came up in the AFC, but in the 1972 NFC the double loss of both Teams B and C should mean that the 1973 NFC should have a Championship Rotation of B,C,A again.  It does not look like this actually happened:

1973 NFC Playoff Rotations, showing Championship Game adhered to Original (planned) sequence for Home Team.

If the order had been changed to “B First”, Minnesota would have hosted the 1973 NFC Championship Game. They didn’t; instead the Vikings managed to defeat Dallas in Dallas.  Dallas had beaten the 1973 Rams in the Divisional Game.  I’m not sure why the Championship Game did not rotate as TSN indicated it should have, but in all cases the Divisional Game winner hosted the Championship game in both Conferences from 1970-1974, so I’d go with that.   

How well did it work?

This Rotational Playoff Period gets a lot of stink for putting the Dolphins in Three Rivers Stadium for the AFC Championship, a place where the Steelers were already 8-0 in 1972.  But the Dolphins did win.  One way to judge this method is to see how many times the best team in the NFC or the AFC played the Conference Championship and then made it to the Super Bowl.

·        In the NFC, 1970 is the only year of the five where the best team, 12-2 Minnesota failed to even make the NFC Championship Game, but it could be argued that 1973 was actually worse in terms of counter-seeding. Both of the best teams in the 1973 NFC playoffs had to play key games on the road, with the Rams losing in Dallas and then Minnesota winning in Dallas – but Minnesota did make the Super Bowl.

·        In the AFC, the 1972 Dolphins obviously played on the road but still won, and 1974 Oakland at 12-2 lost to Pittsburgh in Oakland. But the rest of the time the system played out generally as one would have predicted. 

·        1975 was the first year for seeding 1-4 and then setting the second-round matchups after the first-round outcomes were completed, and the results were mixed (as they so often are).  In the 1975 NFC Dallas managed to beat the top seeds on their way to Super Bowl X, but the AFC’s top seed, Pittsburgh, held serve and made the Super Bowl.

 



Fred Bobberts

Initial Date of Publication 3/28/2024 

Revised Date of Publication 4/5/2024

 

    

 

Tuesday, March 26, 2024

“We Almost Lost Detroit” – NFL Playoff Tiebreakers and the 1970 NFC Postseason

 



New York Times, December 19, 1970

Tiebreakers, Part Two

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“We Almost Lost Detroit” – NFL Playoff Tiebreakers and the 1970 NFC Postseason

In spite of the Rotating Home Teams playoff feature (which occurred from 1970-1974 and I will publish on this, too), 1970 is a different season than any of those four seasons because it had only had four tie breakers:

1) Head to Head;

2) Division Record;

3) Intraconference Record;

4) Points +- Head to Head

5) And Coin Flip

Clearly the League hadn’t thought through the fact that in these new conferences with unbalanced schedules many teams would not play each other. This was corrected later, as they added a points per game step for both divisional and conference tie breakers for 1971 after the near debacle of the 1970 NFC Postseason.  But a potentially controversial coin-toss end to the 1970 Season in the NFC came down to one lucky upset.  Here is how:

 

This is the 1970 NFC after Week 13, with a week to go:

 

1970

NFC

After week 13

East:

Dallas

9-4

play Houston

NYG

9-4

play Rams wk 14

Central:

Minnesota

11-2

clinched division

Lions

9-4

play Green Bay

West:

Road

SF

9-3-1

play NO wk 14

Rams

8-4-1

play NYG wk 14


 

Now the way it turned out in real life, Dallas, SF and Detroit all won, and the Giants lost, which meant Detroit was all alone as a Wild Card at 10-4.  The NFC West was the designated road team so the 49ers would play the Division Champion from the same division as the wild card.  San Francisco played at the Central Division Champion Vikings in Minnesota, and Dallas hosted the Lions. Easy Peasy!

 

But there was a nightmare scenario if all three teams, the Giants, Dallas and Detroit had won and they were all favored, playing at home:

 

1970 NFC Doomsday Scenario


(Click to Expand)

If all three won between New York, Dallas and Detroit, the Giants, with the best division record in the East, would beat out the Cowboys and take the Division Championship.  The next tie breaker would be HTH – but the Lions and Cowboys did not play. They also have the same Conference record, so the next tie breaker was a coin flip.  It’s important in this time, before the days of sneaker deals and massive guaranteed contracts, most players still had off-season jobs and the player’s cut of $25,000 for a playoff game was in doubt based on a coin flip for one of these three teams.

 

The original plan was a Backroom coin flip at NFL headquarters but there were conspiracy theorists about possible league interference in Dallas’ favor, and one such individual threatened to sue the league.  The flip was rescheduled to be televised live on CBS.  Thank goodness it wasn’t needed, but the League had a very close call.




Saturday, March 23, 2024

Historical NFL Tiebreakers




Untying the standings: the history of the NFL playoff tiebreaker systems

Ben seems to have lost his domain but this was tremendous work, and of course very useful to SOM Footballers.

For Michael Paul Payne

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Start:

From 1920 to 1931, there was no championship game and the league championship was formalized by a vote of owners at their spring meetings. Unofficially at first, the tiebreaker for the championship favored the latest head-to-head meeting between the tied teams, and presumably working back to an earlier matchup if that game was tied.

In 1932, a tie between the Portsmouth Spartans (today’s Detroit Lions) and the Chicago Bears led both teams to mutually agree to hold a playoff game for the championship. This one-game playoff for the league title was added to the regular-season standings, and actually caused the Spartans to drop to third place with the loss.

A championship game has been scheduled for every season since 1933. Until the Super Bowl era, the winners of the two divisions met for the NFL Championship. If there was a tie in the standings for a division, a one-game playoff would break the tie to determine the team to advance to the championship game, with the home field determined by coin flip. (These games did not affect the standings as the 1932 game had.) In case of a three-way tie, which never happened, there would have been a two-game playoff. A series of coin flips (which occasionally happened) would determine which two teams played first to advance to the playoff game with the third team.

(FJB - my understanding is A would play B and the winner would play C. If the winner of the first match also won the second, then they win the conference or division outright and advance. If not it is possible C would play the loser of the first match and then its net points overall, since C would either have two wins or all three teams would be 1-1.  This was hazily mentioned in newspapers in 1957.)

A one-game playoff was used to break these ties in the standings: (FJB note location determined by coin flip.)

  • 1941 Western Division
  • 1943 Eastern Division
  • 1947 Eastern Division
  • 1950 American Conference and National Conference
  • 1952 National Conference
  • 1957 Western Conference
  • 1958 Eastern Conference
  • 1963 AFL Eastern Division
  • 1965 Western Conference
  • 1968 AFL Western Division

Overtime was officially added to the bylaws for the one-game playoffs in 1941, since a team had to advance to the Championship games. The bylaws were amended in 1946 to include sudden-death championship games.

In 1967, the NFL moved to a prescheduled 4-team playoff for the league title. The AFL used a similar format in 1969, prior to merging with the NFL. This began a system of breaking ties through multiple methods, and ended an era of the one-game playoff. The following tables illustrate the various tiebreakers that were in place every season.

(FJB note: ties did not count in the records as a half win and half loss until 1972.  This means a 10-0-1 team and a 11-0-0 team in 1971 have identical records, 1.000.  For this reason I encourage gamers to tie like hell any game they can before 1972, because a loss is far more damaging than a tie, especially against a rival, just ask the 1967 Colts.  Regulation overtime for one period was added in 1974.)

Division

The AFL had a provision to use the division tiebreaker in 1969 to break a tie for the second playoff seed in either division. 

(FJB prior to that only the Division Champion, East or West was awarded a playoff berth in the AFL championship and these were settled by playoff games, i.e. Kansas City and Oakland in the 1968 Western Division. In other words the 1967 and 1968 AFL did not follow the 1967 NFL into divisional tie breakers. But four teams made the playoff in the 1969 AFL).


(Per Tommy Nobis the 1969 AFL matched the East winner hosting the West’s second place team and the West winner hosting the East’s second place team,)

1967-6919701971-751976-77197819791980-20012002—
1.Pts ± H2HH2HH2HH2HH2H/SweepH2HH2HH2H
2.>Yrs DIV TitleDIVDIVDIVDIV (skip >2 tms)DIVDIVDIV
3.CONFCONF (’75)CONFCOMCONFCONFCOM
4.Pts ± H2HPts ± H2HPts ± H2HLoss COMCOMCOMCONF
5.*Rating DIVPts ± DIV (avg)SoSPts ± DIVPts ± DIVSoV
6.Coin flipRank DIVPts ± CONF (avg)Pts ± COMPts ±Pts ±SoS
7.Coin flipPts ±TD ± COMTD ±SoSRank CONF
8.Coin flipPts ±SoSTD ±Rank NFL
9.Coin flipCoin flipCoin flipPts ± COM
10.Pts ±
11.TD ±
12.Coin flip

Conference

Conference tiebreakers are used to break ties between teams from different divisions. Initially, they were used only to determine a wild card team, but later included conference seeding and home-field advantage as the playoffs expanded.

In most years, if all of the tied teams were in the same division, the tie has been broken using the divisional tiebreakers, even if it is to determine a conference seeding.  1970 and 1978, when the conference tiebreakers were in place exclusively for wild-card ties between same-division teams, were exceptions.

19701971-751976-77197819791980-891990-20012002—
1.1 per DIV (>2 tms)H2H1 per DIV (>2 tms)SweepSweepSweep1 per DIV1 per DIV
2.H2HCONF (’75)SweepCOM (2 min)CONFCONFSweepSweep
3.CONFPts ± H2HCONFSoSPts ±COM (min 4)CONFCONF
4.*Rating CONFPts ± H2HPts ±TD ±Pts ± CONFCOM (min 4)COM (min 4)
5.Coin flipRank CONFPts ± CONF (avg)TD ±SoSPts ±Pts ± CONFSoV
6.Coin flipPts ±Coin flipCoin flipSoSPts ±SoS
7.Coin flipTD ±SoSRank CONF
8.Coin flipTD ±Rank NFL
9.Coin flipPts ± CONF
10.Pts ±
11.TD ±
12.Coin flip
  • H2H, DIV, COM, CONF: Win-loss record in head-to-head, division, common, and conference games.
    • If Sweep, then one team in a tie of 3+ teams must have beaten or lost to all other teams in the tie (but head-to-head for 2-team ties)
    • Skip the tiebreaker step if a minimum number of games isn’t met, where indicated
    • Skip the tiebreaker step if it is noted with a dagger and tied teams haven’t played the same number of games
  • Loss COM: Fewer total number of losses in common games (½ for ties)
  • Pts ±: Differential in points in all games.
    • When it’s followed by H2H, DIV, COM, or CONF, then the point differential is only in those games
  • 1 per DIV: eliminate intradivisional ties first, leaving no more than 1 team from a division in a conference tiebreaker.
  • SoV: Strength of victory (aggregate W-L of teams beaten, counting twice if beaten twice)
  • SoS: Strength of schedule (aggregate W-L of teams played, counting twice if played twice)
  • Rank: Sum of rankings of Points Per Game Scored + Allowed in all games. (A team 1st in points scored + 4th in points allowed has a rank of 5.)
    • When it’s DIV or CONF, then it applies to ranking within the division or conference teams, but counting all games
  • Rating: Similar to the Rank method, but instead of all games, it only applies to points per game in division or conference games, whichever is indicated
  • TD ±: Differential in touchdowns in all games, or in common games where indicated
  • * The tiebreaking procedures put in place before the 1970 AFL-NFL merger included a step that would eliminate the team that was most recently in the postseason. However, the procedure specifically stated this step was not in force for the 1970 season. Before the 1971 season, the tiebreakers were revised, so this provision was never officially in place.
  • >Yrs DIV Title: prior to the merger, if the head-to-head point differential was 0, the division champion would be the team that went the longest without a division title.

Note that a W-L record disregarded tie games prior to 1972, so a 4-1-1 record calculated only the 5 untied games (4 ÷ 5 = .800). Since then, ties count as a half-win (4½ ÷ 6 = .750).

In the 1982 strike season, teams were seeded 1-8 for a modified playoff tournament using the conference standings only. Division standings and tiebreakers were not used that year.


Source: https://web.archive.org/web/20211204130343/http://www.quirkyresearch.com/2018/12/27/untying-the-standings-the-history-of-the-nfl-playoff-tiebreaker-systems/?replytocom=16569